Gaussian Splatting for Nuke, Houdini, After Effects and Unreal!

Last month I mentioned how Gaussian Splatting (aka 3DGS) was starting to see growing support in industry standard software, and since then there’s been a few updates to software and plugins that I thought I’d shout about.

First up is GSOPs (Gaussian Splatting Operators) 2.0, bringing support for Gaussian Splatting to Houdini. We’re big fans of Houdini at Lux Aeterna, having used it to create incredible shots for projects like Our Universe and Secrets of the Neanderthals, so we’re really excited to see what we can do with gaussian splats in the software now that GSOPs 2.0 is licensed under Houdini Commercial.

Next we have an update to PostShot. Version 0.5 brings 3DGS sequence support, which means if you can capture volumetric video, you now have a way to work with it in PostShot. PostShot also has plugin support with After Effects and Unreal, which opens up some really exciting opportunities for using volumetric video in VFX compositing or virtual production processes.

Speaking of compositing, Irrealix have recently revealed their 3DGS plugin for Nuke. The plugin gives Nuke users a range of useful tools for working with 3DGS, including colour correction, cropping and animation. Nuke is another key piece of our VFX pipeline, so we’ll be digging into how we might be able to make use of this new plugin.

Between all these demo videos, there’s a lot of really exciting and inspiring use cases on display. I hope to share some of our experiments with 3DGS soon!

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Is Convex Splatting the New Gaussian Splatting?